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Use a 3D Model to Create a Dramatic Scene in Photoshop

In Photo Effects by Alvaro Guzman

For this tutorial you'll need Photoshop CS3 Extended, as the tutorial utilizes that version's unique 3D Tools. You will import a three-dimensional object of an airplane and use it to create a dramatic scene. Use the Vanishing Point filter to create realistic shadows, add texture to the model, and use brush Tools to get awesome results.

Final Image Preview

Before we get started, let's take a look at the image we'll be creating. Click the screenshot below to view the full-size image. As always, the full Photoshop file is available via our PSDTUTS Plus membership. Also, you'll need Photoshop CS3 Extended to take full advantage of this tutorial.

Final Image Preview

Step 1

Create a new document set 1024px by 768px, RGB, and 72 pixels/inch. Search for a nice landscape image, paste it into a new layer, and call it "Landscape." I choose this image because it has a huge tree that helps find the position of the shadows.

Step 2

Press Ctrl+L and adjust the input levels with the values in the image below.

Step 3

Here comes the fun! Search the Web for a free 3D model that you can use, and if you have one, use it! If you want to buy one, that's another option as well.

In this tutorial I used an airplane, a Tiger F-5E that I downloaded from Mesh Factory. The designer of the 3D model has asked that we include the following license restrictions for the model: By purchasing the tutorial files you agree to the final user license of the 3D model attached, but you are not purchasing the model itself. You cannot lease, sell, re-sell, rent, or sub-license this archive and/or its contents.

There are many three-dimensional formats: OBJ, 3DS, MAX, and others. In this case, I used the format 3DS. This format allows you to edit textures directly in Photoshop CS3 Extended. This version of Photoshop can handle 3D objects. For this you must create a new 3D Layer by clicking: Layer > 3D Layers > New Layer from 3D file. Then browse your file system, find f5e_05.3ds (the airplane), and click Open. Once you open the object, you'll get something like the image below.

Step 4

To rotate the airplane and match it with the perspective of the background image, use the: Rotate, Roll, Drag, Slide, and Scale Tools. Double-click the 3D layer to activate it. Play with the Tools or use the values that I used below and apply the 3D transformation. If your airplane is too far left or right, just move the 3D layer using the move Tool (V). If you apply the transformation with some parts of the airplane out of the image bounds, Photoshop's render engine will cut these parts. So try to keep all the airplane inside the document.

Step 5

It's time to edit textures. The model I chose has lots of textures. It can become a bit difficult to edit them all. As you can see below the 3D layer, there are many layers with some weird names. These are the Texture layers.

Each area has a texture associated. For example, the 5EFUST layer is the texture of the airplane's base. To edit the texture you must double-click on the respective layer. Then a new window is going to appear. Make some changes on the texture content, and save it. Then you'll see the result. The first image below shows an example of how this works.

In this tutorial, I decided to repeat the same texture all around the plane. This is done to save time. You could choose to get more detailed in your work. Double-click a texture layer. Then create a vector rectangle, background color: #B9B9B9. Add the effect Pattern Overlay > Patterns> Strings, set the Opacity to 7%, then save the texture. Repeat this as many times as there are texture layers in the 3D model. Don't worry about the windows, wheels, and nose, as these colors and textures are embedded in the 3D file.

Step 6

Next we'll add the airplane's shadow. We will use the Vanishing Point filter. First hide the 3D layer for now. Then select the "Landscape" layer, and click Filters > Vanishing Point. Draw a plane over the road and resize it. Click OK, and show the 3D Layer again. If you need a review of the Vanishing Point Filter visit this tutorial here on PSDTUTS.

Step 7

Let's create the shape of the airplane's shadow. Click on File > New, and create a blank image 1024px by 768px, RGB, and 72 pixels/inch. Then make a new 3D layer by going to Layer > 3D layers > New layer from 3D file, use the same 3D model as before.

Double-click the 3D layer to edit it. Change the View option to Top. Then Rasterize the 3D layer by clicking Layer > Rasterize > 3D. Select the rasterized airplane's view and hit Ctrl+U to change Hue/Saturation. Set Saturation to -100 and Lightness to -100. Then select all, and Copy the black airplane.

Step 8

Create a New Layer just above the "Landscape," name it "GroundShadow" and select it. Click on Filters > Vanishing Point. Then paste (Ctrl+V) the black airplane. Drag it over the grid. Change the size and edit the position to set the shadow in a proper place—not exactly below the airplane, but a little bit to the left to create the illusion of altitude. Then click OK.

Select the "GroundShadow" layer and do the following: apply a Gaussian Blur, with a Radius of 5px, set the Opacity to 75%, and set the Blending mode to Multiply. Done! The tree shadow is an excellent guide to position the airplane shadow. The light is located exactly on the right side.

Step 9

Now it's time to give it some realism! Let's add the turbines. Select the "Landscape" layer. Use the Blur Tool to blur the image just behind the airplane, but not behind the wings. I used a 50px brush, with a Hardness of 0%, and Strength set at 50%.

Step 10

Create a new Layer above the "GroundShadow" Layer and call it "Engine." Make sure it is below the 3D layer. Draw a White Rectangle, and Ctrl-click the corners to transform the shape; or you can use the Pen Tool.

Apply a Gaussian Blur with a Radius of 5px once. Then press Ctrl+F to do it twice. Add a soft Gradient Overlay that goes form yellow (#FFE0AA) to white (#FFFFFF). Then change the Opacity to 80%. You need to duplicate the engine layer, as our plane has two turbines. Alt-click and drag the layer, as shown below.

Step 11

Duplicate the 3D Layer two times, and Rasterize the two copies. Name the first "Main" and the second "Blur." Then put the original 3D layer on top and hide it.

Step 12

Hide the "Main" layer. Then select the Blur layer. Click Filter > Blur > Blur. Do it again (Ctrl + F). Use the Smudge Tool and blur the airplane according to the arrows, use a 30px brush with strength at 50%. Finally change the layer Opacity to 25%. Set 3D layer's Opacity to 10%.

Step 13

Show and select the "Main" layer. Use the Burn Tool to darken some areas below the airplane, the wings, and the tail. Use a 50px Brush, with Hardness set to 0%, a Range set to Midtones, and Exposure at 50%. Now with the Dodge Tool brighten the areas facing the light. Use a 50px Brush, with Hardness at 0%, a Range set to Midtones, and Exposure of 50%.

Step 14

Now we'll add some details using the Brush Tool. Create a new layer above the "Main" layer and name it "Shadows." We'll brush the airplane's dark areas next.

Begin with a 25px brush with Hardness set to 0%, mode set to Normal, Opacity at 25%, and Flow at 25%. Also, use a dark color; black is OK. Paint all dark areas below the airplane's wings and tail. Brush the turbines' air tunnels too. Resize the brush making it bigger (50px) for the nose, or smaller (5 - 10px) for some small areas, like the landing train. Don't worry about the details yet.

If you are painting outside the plane's bounds, don't worry! Ctrl-click the 3D layer and Ctrl+Shift+I to inverse the selection. Then delete the extra painting. If you need to erase something, do it with the Erase Tool. Set it as 25px brush Mode as Normal, Opacity set to 25%, and Flow at 25%. To make the shadow softer, use the Smudge Tool with 25px Size and Strength set to 50%.

Step 15

For the light areas, create a new layer, and name it "Lights". Then select it, use a white-colored 25px brush with these values: Hardness set to 0%, Mode set to Normal, Opacity at 25%, and Flow at 25%. Paint all over the airplane's left side. Then change the brush size to 25px and paint the borders.

Use the Erase Tool to delete the air tunnel and the Smudge Tool to soften the brushing. Then Ctrl-click the 3D layer, invert the selection in "Lights" layer and delete it. Finally add to this layer an Outer Glow effect, with the values of the image below.

Step 16

We're getting close to finished. Next add a soft sky reflection over the airplane's light areas. Place the "3D" layer above all the other layers. Create a new blank layer, and name it "Sky Reflection." Ctrl-click the "3D" layer. Then select the "Landscape" layer and use the Rectangular Marquee Tool to move the selection to copy a piece of sky. Paste the selection hiding the airplane.

Set the "Sky Reflection" layer Opacity to 50% and Blend Mode to Multiply. Use a layer mask to hide all. Click the layer mask, and use a white brush to show only a few areas of the reflection over nose and wing.

Step 17

Add two blank layers above the "3D" layer. Name it "Light Details" above and "Dark Details" below. Set the "Light Details" layer blending mode to Lighten. Set "Dark Details" layer to Multiply.

Edit both light and dark zones simultaneously. Start with dark areas, and use black, soft brushes with Hardness set 0% to 50%; sizes of 5px, 10px, and 15px, and Opacity-Flow at 25% to 50%. For light areas, use white, soft brushes, Hardness set 0% to 70%; sizes of 2px, 5px, 10px, 15px, and 50px, and Opacity-Flow of 25% to 50%. Remember to use the Smudge Tool to soften the brushing. Use a size between 25px and 50px and set the Strength at 50%.

Step 18

Now you have a beautiful scene. Remember to save your work. Go to Save As and name your work with a name like "Rendered Scene." This will create a new file. Now we'll add some final details to this new file.

On the "Rendered Scene" file, flatten all the layers and click Filter > Render > Lighting effects. Use the values in the image below. Add a Lens Flare over the cabin by clicking Filter > Render > Lens Flare. Set it to a Brightness of 75%. Use the Dodge Tool to add some lights to the lighted side of the tree. Blur the image on the wings and wheels a little bit with the Brush Tool set at: 25px Size, Hardness at 0%, and Strength at 50%. Select all and copy the image.

Step 19

Go back to your original document. Create a new layer above all the rest and paste the Rendered scene. Then set the Opacity to 60% and blending mode to Hard light. Render a new Lens Flare with Brightness set at 100% over the cabin. And voila, we've got an HDR-style scene designed!

Conclusion

The final image is below. Let your imagination fly.

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Comments

Leave a Comment
  1. Cool work. Really shows the power of the 3D tools.
    Lens flare is pretty silly imo.

  2. nice ;)

  3. WOW!!, Photoshop is Manipulating live 3D objects now!! :oo, great technique for some cool integration!! Great that it allows you to texture the object too. I a gree with ViniMan, it could do without the default PSD lens flare :o(………..Thanks for the tut dude :o)

  4. Applauds !! Very detailed and cool too !!

  5. I always wonder why using 3d models in CS3 is not so popular.. It’s qutie amazing feature. Good job on tut, but it could be more realistic :)

  6. OMG !!!

    That’s a so great tutorials, i think it’s gonna help for professional projects !!!

  7. Excellent tutorial ;)

  8. Great effect…

    Daniel

  9. Gravatar

    Colin Stein

    whaaaat!? that’s amazing!! i’m very very very impressed!

  10. wow. That’s awesome.

  11. Gravatar

    Arnaud Alves

    very detailed :o nice one

  12. Nice , with lots of patience and detail work you can get stunning realistic images using this technique.

  13. Really, really nice tut!!! THX

  14. Gravatar

    Alex Beltechi

    Great tutorial, but if the plane is landing/taking off, how would it get passed the tree? :)

  15. pretty cool, but the lens flare changes the why we perceive it’s depth. the light does not match the source in intensity, and it’s a little off in relative position to the sun.

    however, this is BADASS. i mean, i’m a cs3 user and most of these tuts are directed to ps7 thru cs2. i think it’s great you used a method that shows off how it’s evolved.

    and texturig it too?

    kick my crotch and call me pinky i love it!!!!

    this is awesome for structural design and pitching pre-rendered models.

    awesome.
    ;)

  16. i meant “..the WAY we perceive…”

  17. Blimey. What an effect, and how amazing is CS3 extended for having that type of 3D support? Photoshop has come a long way since layers and so on :)

    :) @ Alex Beltechi though - the image does look a little bit unrealistic because of that tree.

  18. Eye for detail anyone? Good tutorial with good use of techniques, however, not very a convincing end result.

    Look at the difference of shadows on the tree and jet.
    The tree has a hard shadow, while the jet is soft, and they’re both different colors.
    The lighting on the jet doesn’t match the lighting of the scene.
    There would be no lens flare, as the sun is clearly far off the right of the image.
    Jet is unconvincing.

    Nice try though.

  19. This is a great tutorial - I’d have made the shadow a little sharper, but other than that its pretty cool :) Thanks!

  20. All inconsistencies aside, it’s still a good tut. Better to learn from the good than overemphasize the bad.

  21. WOW! What a tutorial! Great work…

    David Carreira

  22. Good! Thanks.

  23. Hi !
    Nice Tutorial - even if I do not really need it :\

    But what I wanted to say anyway is, I like
    the Idea and how it turned out - but you missed some really
    important things you could have added. But, well - the Tutorial may would
    have bin a bit to big. For those who want to know the details,
    they are listed below:

    1) If you compare the custom shadow with the one of the picture, there are important issues to fix.
    — 1.a.) The shadow of the tree is a lot sharper
    — 1.b.) No shadow in this world really is black. Every Shadow has colours - even the tree shadow (Purple, Blue, Brown)
    — 1.c.) Real shadows fit the shape of the objects they are projected on. You can do this with the displace filter (http://teachertoolkit.cvc4.org/inst/Teacher-Toolkit/public/bob5/displace.html)
    — 1.d.) Notice that the shadow is a lot darker on different colour elements (http://en.wikipedia.org/wiki/Subtractive_color)

    2) If you really want to get some high end pictures, you should notice that 3D design is all about textures and light.
    If those things are managent wrong, or less in detail, you always get unrealistic reflects and surfaces.
    Because you all use Photoshop, you really can get rid of all those mistakes.
    Examples on this picture:
    — 2.a.) Look at the wheels, unrealistic reflection, right? Tip to fix: Add some structure with additional textures and highlight them per hand. How to? Use two different lines. A darker and a lighter one, that simulates some depth.

    Well, enaugh so far.
    Hope that helps.

  24. Nice Technique, but i dont really like the pic itself,it could be more interesting, but who cares?!, its the technique that matters

    thanks

  25. Wow so detailed

  26. Killer TUT man. Thumbs up for this one. :)

  27. nice,

    but it still looks very 3d vs. photo. I would try to match the contrast of the 3d piece with that of the photo. Maybe with some color balance or what not. The under carriage of the plane is just to harsh.

  28. Gravatar

    Andrew D

    Photoshop can do everything these days haha

  29. Okay, not to rain on anyone’s parade, but I just am not that convinced by this photo. The tutorial is good and is a great explanation on the 3D tools in Photoshop CS3 Extended, but just to provide some constructive criticism, as was expressed before the discrepancies between the shadows, ad well as the kinda cheesy lens flare, the model is pretty low res, which would be okay except it is a close up, so while that has nothing to do with you or the tutorial, I just wish you’d maybe used a higher quality model to accentuate the great explanation.

    just my honest opinion.

    look forward to some more 3D tuts, maybe look for some better models. The Blender Community has some stuff that they may be okay with you using in a tut. Check out the Blender Artists Forum(its http://www.blenderartists.org), that’s the best place to find some.

  30. This is a really great tutorial. I was thinking to look for some free 3D objects and make a photoshop tutorial. You were faster. ;)

    I am looking forward to see more tutorials from you.

    Take care

  31. what about the tree isn’t it supposed to be affected by the turbins?

  32. Hi all, good points. I think the tutorial covers a lot of ground and gives us a good introduction to bringing in 3D objects. It also covers ways to work on integrating the object into a final design. Good job Alvaro.

    While the final image is good, people have pointed out how it hasn’t been done perfectly. I think that this kind of criticism adds to the knowledge of the site, as long as your not making a point that someone else has already made, and you’re doing it to benefit the community. @SatPirott & Others - made some really clear suggestions on ways to improve the final effect, which is helpful.

    I would like to see more 3D tuts like this as well. A couple more of these and I’ll have to upgrade to the extended version.

    Thanks.

  33. Really looking awesome! Great.

  34. Awesome tutorial :P

  35. Evolution of Photoshop.

    Amazing… wow.. :)

  36. WOW;) , photoshop kill me=)

  37. wow. Great 3D Tool use. Tks a lot.

  38. good tutorial! love the outcome

  39. Very good tuto man, ohh my god!
    great work

  40. Gravatar

    xXEquilibriumXx

    hey i have a question about the “Object Position” of the 3D image. When i input the specified values i get a image that is almost inverted. I noticed that my default starting image did not look like the pic. did the image get changed?

  41. Hi and thanks for all the criticism and support, you guys help me to continue improving.

    I agree that the final image is not entirely realistic, I should remove the lensflare hehehe but I hope it have been useful to start using 3D in PS.

    @SatPirott, dude you relly know what r you talking about, thanks a lot!

  42. LOL The tree kills it for me, but I love the different techniques that were used. ALMOST made me consider upgrading from CS2. ;)

  43. Very cool, thank you!

  44. Gravatar

    Ariful Khan

    Great!! It is a very different and creative Idea. Thanks…

  45. Gravatar

    SnakeJake

    Tell me you didn’t just put a lens flare there at the end!

    Otherwise… amazing tutorial. Really.

  46. \/\/ ow its a nice

  47. End result looks cool, and there’s no denying the techniques used are very useful.

    But It doesn’t make sense to me why the tree is still in tact. Surely the wing would have done some damage? - But that’s just me nit picking.

    Very useful though.

  48. I didn’t know Photoshop could handle 3D files, thank you very much for showing!
    Still, the final image is pretty unreal, the lens flare effect is lame and I also think the plane’s shadow is incorrect regarding the light source….

  49. @ Tama, a new feature of CS3 implemented using 3d objects to edit textures.

    Personally I think this is a great idea for a tutorial, though I think the final outcome is a little weak. The plane looks painfully fake and out of place. The lighting is dramatically different from the scene. The wing would have hit that tree during takeoff. As far as inspiring and informing someone, and as far a tutorial goes, i think you did a good job.

  50. don’t really like the example it doesn’t make much sense but the point is, the main idea is Hugely useful so thumbs up

  51. What I appreciate about this tutorial is the use of 3D.

    I think this can be very useful.

  52. Also I love the steps that show how Alvaro worked on the details.

    Great tutorial

  53. Nice Tutorial, Great using of lights and shadows.

  54. Cool, I don’t know photoshop can do that :)

  55. amazing :O great tutorial :) keep up the great worm \m/ psdtuts rullz ;)

  56. Great work, great tutorial, I guess the only real problem I have, is due to the proximity of that tree, your plane should be missing a wing. :) Thanks!!

  57. very nice, i still don’t have cs3 though

  58. Did the plane take out the tree?

  59. Great Tutorial!!!

    I have one problem to import object 3D.

    http://72photos.com/client_images/408/error.png

    PSD File

    http://www.mediafire.com/?dxz4tb5jn9x

  60. Gravatar

    Bjorn Igeland

    When I try to open the plane (which I’ve downloaded) object in “New Layer From 3D file” NO file will show in the OPEN WINDOW.
    What am I doing wrong? I’ve got PS CS3 EXTENDED.

  61. Hi

    @Suriv: Check your graphic card
    @Bjorn Igeland: Maybe you’re choosing a wrong file type, cheack and recheck the file type it’s ok

  62. @Suriv: I have the same problem in an old PC in my house.

  63. I Haven´t Pc

    I hace a Imac Intel of this year

  64. Solutions

    My Graphic Card is ATI Radeon HD 2600 PROr with 256MB

    A friend, the tutorial in a Macbook Pro with Graphic Card Gforge…..Thanks for comment.

  65. Really nice tutorial, thanks for sharing it!

  66. Nice tut! :D

  67. great tutor, its look real

  68. I am speechless

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