How to Create an Old-World Map in Photoshop
In Effects by JonathanStep 1
Open Photoshop, and create a new document. Then making sure your brush's foreground is black and the background is white, create a Cloud Render (Filter > Render > Clouds).

Step 2
Then Posterize the image (Image > Adjustments > Posterize), and choose a level of 2. Congratulations! You've just created your landmass in 2 easy steps. I've also renamed this layer "landmass" for tidiness.

Step 3
Then using the Magic Wand Tool (W), click on a white area and delete it. Make sure that you've unchecked Contiguous in the wand's option and set the Tolerance to 0 so that it will select everything white.

Step 4
Now to create the background. I began by hiding the landmass for an easier view and creating a layer below it. Then I chose the Paint Bucket Tool (K) and filled it with a dark brown. Here I chose #5C4D2B.

Step 5
Now to add some life into the background. With the Gradient Tool (G) and light brown (#AB9E67), I created a light spot in the canvas. Don't forget to set your Gradient Tool to a Radial Gradient.

Step 6
Now that we are done with the basic background, turn back on the landmass layer. I've also changed the landmass from black to a dark brown (#2A2415). To do so, just Ctrl-click the picture of the layer in the layer palette and fill it (Edit > Fill).

Step 7
Using Photoshop's built-in shapes, I then created a compass in the corner with a grayish brown (#7E735B) in a new layer. To find this shape, choose the Custom Shape Tool (U) and find the compass. If you can't find it try clicking the small arrow on the right of the box and choosing All Elements and Shapes. Don't forget to press Shift when you are drawing it so that it will expand to scale.

Step 8
Create another new layer above the compass layer. Now make some white stripes across your canvas. To do this use the Rectangular Marquee Tool (M) and create a long rectangle stretching from the top to the bottom. Then fill it with white (#FFFFFF) (Edit > Fill). Do as many as needed until the end of the canvas. Try to space them as evenly as possible.

Step 9
Now distort (Image > Transform > Distort) the stripes into a ray of light. To distort, move the corner "nodes" of the box into something close to a triangle (it should still have 4 points). Then rotate the stripes into the corner. Make sure to bleed it out. Then using a big fat soft round Eraser (E), erase the end of the stripes to make the light fade.

Step 10
Now to blend it in with the picture, change the layer style to Soft Light and the Opacity to around 5%.

Step 11
Create a layer above the light layer and create another cloud. This time instead of using black and white, use a dark and a light brown.

Step 12
Next set the new cloud layer you've just created to Color Dodge with a 42% Opacity to make some texture and light.

Step 13
Now we'll create the grid. First minimize your map document and create a new document. Make sure that you select transparent for the background (Under Contents, tick Transparent). For this tutorial, I created a big grid with 100x100px, but whatever size you want will work. Now using the Pencil Tool (N) set at 1px, draw a line on the right and bottom side. Then select everything (Ctrl+A) and turn it into a pattern (Edit > Define Pattern).

Step 14
Now with the new pattern you've created, paint a grid on a new layer. To do so, choose the Paint Bucket Tool (K) then for the fill choose Pattern rather than the foreground. Then when you open the dialog box for the pattern, your pattern should be there. Then to make the grid more subtle, change the opacity to 10%.

Step 15
We can now add more of an Old-World feel by darkening the corners. To do this, create a new layer then use a big fat black Brush (B) and brush evenly across the corner. Remember to only paint on the opposite side of our ray of light. Then change the opacity of the new layer to somewhere around 80% to make it more subtle. You may choose to stop here to gain this kind of map effect. Or you can follow the next step to intensify the effect.

Step 16
Now for the optional final step. Merge all layers (Ctrl+Shift+E) and apply a Grain Filter (Filter > Texture > Grain). Choose Speckle for the type of grain. You may modify the grain's intensity and contract as you wish. Here I chose 35 for the intensity and 68 for the contrast. Congratulations! You have just finished your first map from scratch.

Step 17
Results of the tutorial may vary, and you can alter it to suit your needs or preference. I hope you've found this tutorial useful. Good luck and happy shopping.
Comments
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Joefrey Mahusay
December 11th, 2007
Nice tut…Its like a real world map…
Thanks for sharing
Mark Abucayon
December 11th, 2007
wow this is nice.. Ill try to use this later… cool tuts bro..nice job.
Michael Castilla
December 11th, 2007
Looks really professional! Thanks for sharing.
T9 David
December 11th, 2007
Nice Tutorial Johnathan!
I personally like it without the addition step (16) more, but I guess to each his own.
Also, I have a tip to make the edges a bit more soft since they seem a bit jagged in the final result. If you create the original Landmass on a larger canvas than the intended size, and then size down the landmass after deleting the white areas, it will turn up a lot less jagged.
Sean Hodge
December 11th, 2007
I like the step 15 version. The land mass trick is wild. I like that. Thanks for the tutorial.
xman23
December 11th, 2007
Thanks for pioneering such a great website. Absolutely the best photoshop tutorial/inspirational site available.
Thank you!
Jon
December 11th, 2007
Simple, but will come in very useful. Thanks!
Eric
December 11th, 2007
Hmmm, not to be ‘Mr. Raincloud’ over here, but this one doesn’t seem real useful to me. The first two steps are pretty nifty though!
Eli
December 11th, 2007
Beautiful outcome as usual! Good use of filters in this one too, people are too scared to use filters these days.
Ignacio
December 11th, 2007
Boring.
Bye Tom
December 11th, 2007
This is a really great tutorial, I gotta try this out.
I kinda like the result better actually before the last step where you puton the grain filter.
Ít´s very fresh and nice like that!
Great job Jonathan!
Eli
December 11th, 2007
Sorry for double comment: One thing I would suggest though is you make the land texture in a larger document, then size it down so the edges aren’t so sharp. Know what I mean?
Coke
December 11th, 2007
dope tutorial!
And it seems as if you tried to make it a bit easier to follow then the previous ones, good
Tom Smith
December 11th, 2007
I ‘wow’ed out-loud at the first two steps… So simple but so clever! Nice tutorial.
j-man
December 11th, 2007
I found it useful to apply a slight blur to the landmass layer to get rid of some of the jagged edges that make it look unnatural.
Machiel
December 11th, 2007
Nice Tutorial!
I will not need a treasure map every day but the techniques used can be useful in a wide variety of projects.
Maybe I just found my inspiration for the Christmas cards I am due to make
SnakeJake
December 11th, 2007
It’s okay, but I’ve seen better on this site.
kroma
December 11th, 2007
comparing to other tuts here, its kinda on low lvl.
jens
December 11th, 2007
Nice but The Grain Filter shouldnt be on the compass.
Scott
December 12th, 2007
I do effects like this all the time to create maps and the parchment paper texture. There’s actually a rally nice way to do the grain that requires quite a few more effects.
For the landmass, when the white is still there, I would apple a Gaussian Blur, zoom in and adjust the blur just after you lose the pixelated edge. Now go to Image > Adjust > Brightness/Contrast and bring the contrast way up to sharpen the edge back up. You’ll now have a nice clean edge.
At the end, the grain filter is nice. but there’s better ways to go about it. Play around with a combo of Filter>Render>Clouds and applying Filter>Artistic>Watercolor.
Darío Madrid
December 12th, 2007
Thanks for your tutorial, It´s a good one.
kirksey
December 12th, 2007
It’s amusing to me to see a tutorial that I needed a while back. Great tut
Joe
December 12th, 2007
Considering these are fake land masses, I don’t see this being much real use. It’s kind of “hoakey” in fact.
Brenton
December 12th, 2007
Very cool! The rays in the last optional step look a bit out of place though.
Jeff
December 12th, 2007
I would lose the last “optional” step. Otherwise an easy to follow tut.
jerry
December 12th, 2007
looks kinda useless…
Efrain
December 12th, 2007
The map idea might be useless but it’s all about the process. You can always pick up something useful. Thank you very much.
chrisn
December 12th, 2007
@ jens: The grain filter should be on the compass because its printed on the paper
@ joe: they might not be real landmasses but you could use the same effects on a real map, but thats besides the point, it doesnt have to be real for most purposes you could make an MMO bassed around that map and use it in gameplay to show your position, or you could make it to learn photoshop,burt monroy quote ” its not about the end product, its about how you get there.”
Doeff
December 12th, 2007
Check out the map i made on. [link] http://doeff.deviantart.com/art/Old-Sea-Map-71721501 [link/]
Greetz Doeff
Ravi Vora
December 12th, 2007
The first 2 steps were interesting, then it got rather amateur. Especially the last step. The very “filtery” look of the map doesn’t make it look old-world, but more cheaply done in this tutorial.
I would suggest teaching people how to do a paper texture, then overlaying the map, adding grid lines, and the compass.
smear
December 12th, 2007
No offense, but I’ve come to expect more professional tutorials from this site. Little things, like in step 8, it says “Try to space them as evenly as possible.” about the white bars. Isn’t that what Distribute is for? It reads as very amateur.
Michael Ewon
December 12th, 2007
Thanks to a very useful tutorials. It´s simple to follow your steps, even for a swedish guy.
/Michael
Garrett Leyenaar
December 12th, 2007
Collis…your tutorials rule. I actually send people from my newsletter here because it is what the internet should be all about.
Keep up the good work!
Jonathan Solichin
December 12th, 2007
Thanks for the tips on blurring out the edges guys. Well if you don’t think it’s useful feel free not to use it. I mean there is nothing to lose here right? and remember sharing is caring!
@Jens Thanks for the idea, can’t believe I didn’t think of the idea.
James
December 12th, 2007
The screenshot for Step 7 has the stripes that you introduce several step later. Minor issue though. Pretty good tutorial overall. Can easily be manipulated to achieve other effects.
Sebastian
December 12th, 2007
Hi there,
really nice and very useful for header graphics with a map inside.
Alen
December 12th, 2007
This one could be better.
Avasilcai Daniel
December 12th, 2007
The final effect is real cool. I like the most how did you create the stripes, i saw everywhere, people using in their designs.
Jason
December 13th, 2007
I would disagree with blurring the edges, I’m sure it boils down to personal opinion but seeing as this is an old style ‘hand-drawn’ map, looking natural isn’t really a big deal.
One suggestion I can think of, if you go into Google maps and use the new terrain view to look at a remote area you can get a screen-cap . Past that layer above your land-mass then de-saturate the layer. Mask it with a soft brush around the cost-lines and other features then play with the layer styles an opacity to taste. Depending on the area of the map you choose and your zoom level, you will get some nice terrain and even some city marks.
Shadowfax
December 13th, 2007
Guys, dont be so harsh. The tutorial is good. Not because of the map effect but because of the technique in the first two steps. I really like the combining of clouds with posterize. If not for drawing maps use it for tons of ideas…… eg. Put the result of Cloud + posterize on a background wall to have flaky paint. Put it on background paper for wet - dry paper, put it as grunge beckground….
Don
December 13th, 2007
It’s alright. I expect better from this site, lol.
Greg
December 13th, 2007
Not really a fan of this one. Seems like just a random assortment of filters, and high contrast. Really noobish compared with the outcomes f other tutorails on this site. Especially considering how bad the compass looks in the last image.
Jonathan Solichin
December 13th, 2007
Well, like shadowfax said, step 1 and 2 is really the meat of the tutorial. The rest are basically extras to make a basic map for your average Joe. When I was making this tutorial I thought, who would be interested in a bunch of jagged lines in the preview image. So I decided to make it prettier by adding some basic effects to it. I’m sorry if you didn’t like the extras, I tried my best.
On another note, you can apply a basic dot or scanline pattern on your map to make a more futuristic look if you don’t like the “sepia” like map here.
easy cool Flash
December 13th, 2007
Nice! A little bit too shiny perhaps. Great design of tutorials! Tutorials 2.0
Congrats, websites like this one make the web a better place.
Jen
December 14th, 2007
Nice, except I think you should have stopped at Step 15. That’s a nice look. Step 16 is a little to much.
though!
Guido
December 14th, 2007
I think is a good tutorial until step 14. I guess you could make it more interesting if you add more old realistic paper texture to it, but again you showed the meat of this tutorial and is up to us to keep playing with it and change it to our needs.
Keep up the good work…
Tag Directory
December 15th, 2007
In my humble opinion, this tutorial could be better.
The creation of “landmass” is, somehow, useless as:
1. we, designers, always need the real replication of the continents,
2. the line and the edges of it are not smooth.
Timofey Lychik
December 16th, 2007
Here’s something I made using some of the techniques found in this tutorial. Awesome Blog btw. keep up the good work.
http://www.flickr.com/photos/50515724@N00/2113936526/
rumkin
December 18th, 2007
last step is terrible…
Jonathan Solichin
December 19th, 2007
It’s true that you may not use this in your everyday design career, but you never know. So I thought I would just throw this out there and see what people think. Remember that you want to create your own identity. Don’t copy every step as shown, just learn how it’s done. Maybe one day, the effect you learn will come into use. Maybe not in the exact shape or form. For example, if one day you feel like designing an MMORPG flash game, then making a map for it would be as easy as pie =D. (not saying pie is easy to make)
@Timofey Nice, I really like how you took the tutorial and made it your own =D
Raphaël Saunier
December 29th, 2007
I totally agree with the comments made by Greg, smear & Don, and in my opinion, this tutorial doesn’t belong on PSDTuts.
I don’t mean to be rude or anything, but there should be a stricter quality control.
Erwin
December 31st, 2007
I like it until step 15 tbh
Andy
January 5th, 2008
You naysayers: wow, get over yourselves. If you don’t like it, don’t use it. As for the “quality” of the tutorial, and whether or not it belongs on this site, who are you to judge? If it’s not up to your standards, make your own site where you can decide what is worthy for people to see, and what’s beneath them.
For myself, as someone who is just starting to become a little more affluent with PhotoShop, I found this tutorial easy to implement, with very cool results. While I agree with those who stated that it would not have any use in a cartography field, I wouldn’t write the technique off as useless. The result, even up to and including the last step, is very similar to the effects I have seen in role-playing and adventure video games. So the technique does have it’s uses. Also, many of the steps could be implemented in other ways on other projects.
Guess it’s true what they say: “Those who can, do. Those who can’t, criticize.”
Ryan
January 10th, 2008
This rocks! For those of us still learning Photoshop, tutorials like this are just what we need. I learned several new things following this. Thanks!
andy stewart
January 14th, 2008
http://www.andystewart-design.com
Abdul Wahid
January 18th, 2008
Nice one
Kristen
January 22nd, 2008
Haha, instant landmass….that’s awesome, I love it.
Joe
January 24th, 2008
This is an awesome tutorial…does anyone have suggestions for more tutorials that use those rays of light…and a better explanation of how to use them!?!
joaquin
January 25th, 2008
really cool i tried out and it work perfectly
ty bro
Rohan Kulkarni
January 26th, 2008
Hey guys, this tutorial got ripped by Tutorial Zone. Check it out! - http://www.tutorialzone.org/how-to-create-an-old-world-map-in-photoshop/
Any reactions?
SniperFox
February 2nd, 2008
Definitely been ripped by them. I left a comment, asking if they had permission to post it, and apparently they changed it, making it say “Really Cool Tutorial, Man. Thanks!”
They also submitted their “version” to P2L. I’ve alerted Faken [the Admin] to it already
monkey
February 4th, 2008
so what about this one http://techworlds.org/forum/index.php?s=b8fbacbbc74141d1295692bf5d3bf6e6&showtopic=4000
Mikesheen
February 8th, 2008
Nice Tut! I was reading previous comments and some of the negs just have no inspiration! You keep uop the GREAT work my friend. I often cruise these sites for inspiration, and your’s is just awe inspiring. This is coming from a successful artist with 30 years of hard experience too. Kudos to you young man.
Kritik85
February 14th, 2008
Do old maps have gloss?
Katalog Stron
February 24th, 2008
Thanks for tutorial! Result is very nice. I would be only interested more in real world shape.
Shabu Anower
March 11th, 2008
Helpful tutorial, appreciate your effort. Thanks.
Jonatthan Solichin
March 17th, 2008
Thanks guys, appreciate it.
@Kritik Haha, good point.
sascha/hdrs
March 17th, 2008
Nice tutorial! I was wondering if there is a way to prevent (or fix) the step effect when creating Gradients in Photoshop? I never noticed it on my old monitor but since I have a new one (a very good one) I can see that Photoshop’s Gradients are not really smooth (even with Dither checked). Gaussian blur doesn’t seem to cut it either.
Kajuah
April 5th, 2008
A lot of people forget what tutorials like these are for. Tutorials are for learning skills to APPLY to works of your own. The final image here may look amatuerish, but the concepts are very well founded and illustrated. Go further with them and create something that isn’t so “amatuerish” of your own.
Nice tut.
R.R
May 20th, 2008
Very cool and so easy.
Very inspiring too.
Thank You
R.R
May 21st, 2008
Also..I found it fun to do as one can create a map of their own world.
And to whomever made this “we designers” remark..not all of us feel the same way.
Sometimes I like to dinker around creating my own world..the tutorial gives me a base to work from.
I like simple tutorials…being “professional” isn’t synonymous with being complicated with millions of steps.
Anyways..it is nice to see that one can make some nifty stuff with simple filters.
Now that I know how to do this..I might try doing a selection of the map, expand the borders and fill with a color and texture to create shoreline…so many possibilities.
Midgardsormr
July 9th, 2008
Nice tutorial, Jonathan. Getting Photoshop to quickly spit out a random coastal outline is something I, for one, *do* find useful. I’m posting a link at the Cartographers’ Guild, a community of fantasy cartographers. If fictional maps are something you have a more than passing interest in, you should come by and check it out. We’d be glad to trade tips with you!
http://www.cartographersguild.com
Theodore
August 14th, 2008
Thank’s, very usefull!
Leon
August 31st, 2008
Hey im a super noob to photoshop and I have a problem: When I fill the picture with the bucket tool with brown and then after try to fill it with a gradient tool to make that lighter spot, it replaces the filled brown spot all together e.g All i see is a bright brown spot and everything else is white. How do I fix this? thx
Andy
September 24th, 2008
I hate to break it to you but this is just not very good. Looks amateur. You didn’t even anti-alias the edges of the map.